1.8 What will make Age of Conan stand out among the other MMOs out there?      

Besides aiming to create a great representation of the sexy, savage and brutal Conan universe, one of the main goals with Age of Conan was to improve the MMO formula and take the genre in an innovative new direction.

 
It was useful to a beginner player of Age of Conan.      

While this could be useful to a beginner player, particularly if they're inexperienced to MMOGs all together, I didn't find the built-in hotkeys very useful. In fact, it would take me longer to find the specialized key on the z-board than it would to just hit "N" for my feats, or "R" to reply to a friend's message. With a bit of use though, eventually I did get used to the hotkey's locations, and could use them relatively quickly.

 
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Learning the cues of other games      

After a few more games we started learning the cues. Auras surround character's protected areas. So if we saw an opening above the character's head a downward slash would be used. If they were unarmoured on the left, we'd attack accordingly. You have to be swift, fast on your feet and a quick thinker. The combat gets quite deep and having the right attacks hot keyed to the numerical keys was essential. You'd find yourself trying to use a deadly equation of 1's, 2's and 8's. The games were fierce and fast, bloody and utterly engaging. We would have liked more modes of PvP combat but what we got was great - even though our poor barbarian was frequently battered about.

 
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